Founder, CEO and CTO of MINE
Rolf Herken is one of the most respected and connected visionaries in the software technology industry, specifically in the computer graphics software component and Cloud platform technology fields, and is widely known for his ability to recognize strategic business opportunities and to find and manage world-class engineering teams in a global environment.
In 1986, he founded the company mental images in Berlin and turned
it into the recognized international leader in providing component
and platform software for the creation, manipulation and
visualization of 3D content, driving the company’s innovative
technologies and products since its inception. In 1999, he founded
the company incremental images in San Francisco to develop the
world’s first cloud-based scalable software platform for interactive
3D content accessible from any device. After selling the subsequently merged
companies, he left mental images in 2011 to create MINE and Reality
COO and Managing Director of MINE, Berlin
Peter Mehlstaeubler is an experienced technology executive with a strong track record in the software technology industry. He focuses on connecting innovative technology development with business success and has in-depth experience in building high performance teams in multi-cultural / multi-location environments.
Prior to joining MINE he held various executive and senior leadership positions at Nemetschek, mental images, Alias Systems, ICEM Technologies and Control Data.
Chief Experience Officer (CXO) of MINE
Larry Tesler has extensive experience in the computer industry. Before graduating from Stanford University in 1965, he founded a bespoke software company. At the Stanford Artificial Intelligence Laboratory, his research focused on cognitive and linguistic models and document formatting. In the 1970’s, he was a member of the research staff at Xerox Palo Alto Research Center (PARC) where he introduced cut/copy-paste and other interaction techniques that have become standard in computing.
At Apple from 1980–97, his positions included VP of advanced technology and chief scientist. Then, at Amazon.com, he became the first VP of Shopping Experience. At Yahoo!, he was VP of User Experience and Design. During the four years prior to joining MINE, he was a consultant and advisor to companies in the energy, finance, archival storage, electronics and health care industries.
In 1990, he co-founded ARM, the microprocessor IP company and recruited its first CEO. He served on ARM’s board for thirteen years.
In 2011, the leading professional society for computer-human interaction chose him to receive the SIGCHI Lifetime Practice Award in recognition of his influential contributions to the field.
COO of MINE, San Francisco
Rebecca Tredway has held leading finance positions for entrepreneurial
businesses in the software development and entertainment fields,
including mental images, Autodesk, Turner Broadcasting, The Walt Disney
Company and Arthur Young & Co. In these roles she has managed strategic
planning, partnerships, mergers and acquisitions, finance, accounting,
information systems and developer relations. She has extensive
experience developing business structures in start-up companies.
CFO of MINE
Karen Kuehnert has more than 20 years of financial management experience, working with manufacturing and technology-driven organizations, she has held senior financial positions at mental images, Technicolor, Baker Hughes and West Pharmaceutial Services, with responsibility for financial planning and analysis, treasury, accounting, tax, purchasing and investor relations. Besides having a strong record in managing financial projects and played leadership roles in a number of company-wide initiatives, including various outsourcing projects and the global implementation of ERP systems, she is also experienced with demerging business units and has supported due diligence processes of industrial partners and private equity funds.
VP Engineering Management of MINE, San Francisco
Gary Yost lead the team that created 3ds Max, the world’s most widely used 3d content creation software. He is known for his pioneering work in the implementation of distributed software engineering — connecting geographically-distributed engineers in a tightly-coupled way. His history of assembling small groups of collaborating engineers has been proven to create efficiencies not seen in conventional engineering management. Being an innovator himself, his supportive engineering management style helps to maintain an environment particularly suited to innovation.
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